WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
High school students. I am assuming that they have at least heard of Ben Franklin and know a little bit of basis knowledge about him such as the fact that he was a political figure, and that he did the kite experiment.
WHAT will your game teach the player about your topic? (Be specific!)
- More in depth about the kite experiment
- His political beliefs
-Poor Richard's almanack
-His 13 virtues
WHERE does your game happen?
Pittsburgh
Describe the world you will design for your game.
It will take place mostly in Pittsburgh - including his home, where he met with other delegates, and his lab.
How will this setting add to the learning experience?
It will show how the things he did took place.
HOW does your game world teach the player about your topic?
It shows what life was like when he lived and the things he was surrounded by.
What happens in the world that helps the player learn?
All of his major accomplishments.
How does the player use what they learned to make something happen in the game?
After they learn about the glass armonica, they would get a chance to play it.
After they learn he started the 1st fire dept in Pittsburgh, they will get to play as a firefighter, etc.
WHY is a game a better way of understanding your topic than a quiz?
It's a lot more fun and entertaining and it makes the information stick longer.
I commented on: Austin's blog
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