Sunday, November 27, 2011

Gobble Gobble!

I had an awesome Thanksgiving! Every year we go to my Grandmommy and Grandpa's house (my greatgrandparents) and all sorts of cousins and aunts and uncles are there. Then we go to my Nanny's house (my other greatgrandma) and I stuff myself all over again! We definitely eat turkey, but more than that I eat mashed potatoes! I'm obsessed with them, as you can see by the picture below. For my three days off, I slept a lot but mostly I was in tech week for a musical called MARY that I'm in! Everyone should come see it. I can give you the details!

I commented on Robbie's blog.

Sunday, November 20, 2011

Can You See It?

There is definitely a lot of visual storytelling in out game! The video cut scenes definitely are visual. They give you the facts of the game in a fun manner that's a lot better than reading them off a screen, I think. Our first playable scene took a lot of time. But we wanted to make sure that it was visually appealing and that our characters matched what they looked like in the videos. Through the levels and cut scenes you really get to see how bullying affects Daniel, our victim. Ayiti was really good at visual storytelling. I spent hours playing the game. The visuals of the game really allowed you to see what life would be like in Haiti. I think playing other games influenced us in the way that we are setting up our game. Cut scenes are a popular element of many games.

The Wonderful Wizard of Oz

I think Karl's father did those things to him because he wanted what he believed was best for his son. I don't think he saw a future for him if he was so tiny. I think he sold him because he became frustrated that his attempts to make him taller didn't work. If I was his father, I would have encouraged him to do whatever made him happy and assure him that being a dwarf doesn't make you less of a person, though I understand that times were different then. If I was Karl, I don't think I could forgive my father, and I don't think I could have gone on to become an actor and do great things. I probably would've given up.
I commented on Austin's blog.

Sunday, November 13, 2011

Developing My Primary Game Scene

One of the main features of our game is keyboard control. The victim is moved by keyboard control, which is vital because he is the character that the player controls. I think our game has a high learning value. It teaches our topic through video cutscenes and levels which I think are pretty fun. I think the only way to make it better at this time is to just keep working with the code to make it better.

Robotic Dog

I think a robotic seeing eye dog is a scary idea. I mean, what if it malfunctions? Or how about when it rains or snows? It can't react to real life situations as well as a real dog could - like oncoming traffic or people. The one advantage I could see is that it could have a GPS for a big city like NYC where people walk all the time. If I had a seeing eye dog, I think I'd rather have a real one. As much as I know they can get distracted and eventually it will lead to heartbreak when they pass away, there is so much more of a trusting emotional bond with a real dog.
Besides, who could deny this face?

Sunday, November 6, 2011

Make A Scene!

I think the biggest thing I've been learning is that bullying is a much bigger problem than I'd realized before. I mean, I knew it happened, but I guess I didn't get just how prevalent it was. The biggest help to me was stopbullying.gov. The website is government run, so I know it has good facts. It's also interesting and visually appealing.

I commented on Austin's Blog.

Running Blind

Stargardt's disease is hereditary and a form of macular degeneration. It causes you to gradually lose your eyesight. If I had it, I honestly don't know if I'd run. I hate running as it is. As much as I love my dogs, I'm not sure I'd trust one to not get me lost or run me into a tree. Maybe if they were specially trained, but even then it's kind of intimidating to put your trust in a dog, no matter how smart. I'd rather have a guide person running with me.

I commented on Austin's blog.