Saturday, December 29, 2012

#17 New Idea

A new idea I've learned about disasters is just how much preparation goes into preparing for one. Since WV is fairly shielded in the way of hurricanes, tornadoes, etc it doesn't occur to us as much. Sources I used included the CDC & FEMA. I know these are reputable organizations because they have long histories and are well-respected organizations run by the government. The Red Cross is another great resource.

#23 Storyline

My entire game tells a story. That's the most important thing to me, because it keeps the player's interest. Through the use of animations and sound clips (dialogue) the story will progress.  I want it to play essentially like a movie, except with the playable levels in between scenes. That's what we did last year, with video cut scenes and it worked really really well.



I commented on Austin's blog.

#22 Key control

There are tons of ways to use key control in a game. Some of my levels will have it - like the maze levels. Other games have used it in similar ways, essentially using the keys to control the character. The interesting thing is why you need to control the character - the story. However, my key control will be the arrow keys. I have never understood why you need to use the letter keys... It just makes things harder in my opinion..

I commented on Austin's blog.










#21 Share an Animation

Click Here. This is an animation of Hurricane Isaac. It's really cool because it actually happened and it shows exactly how and where the hurricane hit. I love the way hurricanes move - I know they're super destructive, but they're kind of beautiful in a way too. I wish I could make the hurricane in my game look like this but the detail is so fine that it's pretty impossible.

Wednesday, December 12, 2012

#19 Buttons

I don't see buttons being that big of a deal in my game. They of course are necessary on the title screen to start things off. They also are needed on win/lose screens, too. They basically are just going to keep the action moving. I will also use them to turn sound on and off.

This is a different type of button: http://en.wikipedia.org/wiki/Button



I commented on Austin's blog.

#20 Sound

Sound is going to serve several purposes in my game. For starters, everyone loves good background music. I think it really added something to our game last year and I think it will this year too. Secondly, there are some specific sounds I'd like to add - fire extinguishers, rain, etc. Also, I'd like to do voiceovers which will add a lot more emotion. Sound is going to be a very important part of my game.



I commented on Austin's blog.

Thursday, December 6, 2012

#18 Flash Topic

I plan on using sound in my final game. This will be in the form of music and sounds (fire alarm, etc) and in voice over. I think my game will do a good job of teaching the topic because it is interactive. You really get to know the character. I could improve it using some more storyline.



I commented on Austin's blog.