Saturday, December 29, 2012

#23 Storyline

My entire game tells a story. That's the most important thing to me, because it keeps the player's interest. Through the use of animations and sound clips (dialogue) the story will progress.  I want it to play essentially like a movie, except with the playable levels in between scenes. That's what we did last year, with video cut scenes and it worked really really well.



I commented on Austin's blog.

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