Thursday, November 8, 2012

Reflecting On My Game Idea

Who are you designing your game for? High school students. I'm assuming they are able to control a mouse and keyboard. I'm assuming they know what a house fire, hurricane, and tornado are, but not how to stay safe in one.

How will you make sure your game is not hurtful to any group of people? It won't target any specific race or group of people, and the info will be general and useful to everyone.

What will your game teach the player about your topic? How to prepare before an emergency, what to do during it, and what to do after.

Where does your game happen? It is set in appropriate areas - like a coastal home during a hurricane, any home during a fire, and any home during a tornado. Perhaps also schools, cars, and malls.

Describe the world you will design for your game. Each level will feature a different character. This character is preparing for a disaster. You learn about their lives, home, and family, and help guide them through the disaster safely.

How will this setting add to the learning experience? It gives an emotional attachment to the character & really makes the info stick in your mind.

What happens in the world that helps the player learn? Disaster strikes and they must save the characters and guide them through it.

How does the player use what they learned to make something happen in the game? By using what they learn, they are able to save the character and keep them safe.

Why is a game a better way of understanding your topic than a quiz? The info will stick with you and the emotional attachment to the characters makes you more likely to recall it later.


I commented on Austin's blog.

3 comments:

  1. Your game sounds interesting natural disasters is a very good topic.

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  2. Well, everything looks in order. Although I'm concerned on one thing: Is there anyway to lose? Games gotta have a way to lose, but if you do that, it's implied that someone is...dying. Anything to get around that?

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  3. Yeah, games make the info stick alot better than quizes.

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